BATTLE SIMULATOR

BATTLE SIMULATOR,
DEMYSTIFIED

Community model · heroes not included

a community model, not the game's own code — the battle engine is the one the Frakinator reverse-engineered and tested against real reports. heroes aren't in it yet, so read a hero fight as a starting point.

The maths of your battles, in one place. Read a report once and the same numbers answer every fight: your lead's bear ratio, your own bear march, the Mystic Trial mix that clears, and any battle you can type both sides of.

bear ratio bear march mystic trial battle

The console

One report, four fights. Import a battle screenshot or type the numbers in — the Bonus Details panel from the mail — then pick the fight. Nothing leaves the page; the read and every battle run in your browser.

you check the numbers, then they fill both Bonus Details columns — or paste one

The rally lead

the lead's attack and lethality, from the rally report

TRY IT — YOUR BEAR RATIO

The ideal march lands here.

how this reads

The lead's attack and lethality make their A factor per troop type. That alone fixes the mix the lead should run, and their strength K.

The exact mix depends on the lead's attack factors — not your stats or the march size. For ordinary join marches the guide uses 5 / 15 / 80, which has been very close to the exact optimum for the rally leads tested so far; this panel shows the selected lead's exact optimum. Heroes are not in it yet — a type-specific skill would move this mix.

The rally lead

The Bonus Details panel, as read. On a bear report the left column is the rally lead's shared stats — every participant sees that same panel, so those are the lead's numbers, not yours. Every value stays editable.

Bonus Details

Defense and health never move a bear fight, so a bear report only needs attack and lethality here.

The opponent

Their stats from the report's right column, and the troops they field. On a Mystic Trial report, switch it to show troop numbers, not percentages.

In the march
Bonus Details

Your troops

Every tier you own, kept in your player save. Use my saved stats and troops takes the best tier of each type into your march.

Infantry
    Cavalry
      Archery

        How the console works it out:

        Each troop type's A factor is its attack times its lethality: (1 + attack%) × (1 + lethality%). Its D factor is defence times health, the same way. One pair per type, from the report.

        A battle runs in rounds, both sides at once. Each troop type hits the front-most enemy type still standing — infantry, then cavalry, then archers — and kills √(its troops × the smaller army) × A ÷ D ÷ 100, with the troops' base attack and the target's base health inside A and D. A 0.01% fatigue a round slows it down until one side is gone.

        On top sit the troop skills: every type deals +10% to the one it counters (infantry → cavalry → archers → infantry). From T7 infantry take 10% less from cavalry, cavalry have a 20% chance to ride past the infantry onto the archers, and archers a 10% chance to strike twice — the two chances are why the console fights every mix many times.

        The kill formula, in one line

        dead = ⌈ √(Nt·N0) · At / Dtarget / 100 · (1 − 0.0001·round) ⌉ · N0 = min(Nyou, Nthem)

        For the bear, the damage weights are the troops' base attacks from the troop table — infantry ⅓, cavalry 1, archers 4.4/3 at T6, the archers' ×1.1 coming from the all-infantry bear. The ideal share is the weighted factor squared, normalised: ft ∝ (weightt·At)².

        The formula, in one line

        ft ∝ (Ainf/3, Acav, 4.4·Aarc/3)² · K = √(Σ wt²)

        Your bear march is the same sum per type: √(troops) × base attack × A. The verdict is a pure ratio — your split converts the cosine of what the same troops could do for this lead. The nearer your shares sit to ft, the nearer that number gets to 100%.

        The march, in one line

        D ∝ Σt √Nt·baset·At · split efficiency = Σ(btAt√ft) / √(Σ(btAt)²)

        The Mystic Trial starting ratios are community tables (Kingshot Mastery), not extracted formulas — the sweep is what tests them against your stage. The battle engine and the bear maths are the Frakinator's.

        Hero skills are the piece still missing: an all-troop buff cancels out of a bear split, a type-specific one moves it, and in a battle every skill counts. Until heroes land, treat a hero fight's answer as a starting point.

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