Weights and reforge
Weights set how much each stat matters to you. They are priorities, not a forecast of battle damage.
Reforging moves XP between your epic and mythic pieces. Mastery and red gear are never undone.
Your save and backups
One save for your gear and event inventory. Keep a backup before importing another.
How the planner works
The planner compares upgrades using the resources you enter and the weights in Settings. Costs are exact game values. Spend now searches for a strong set of upgrades but can miss the very best one; Best split checks every combination.
How choices are ranked
For each bigger budget, Save for red picks the red milestone that adds the most weighted score, and a tie goes to the better gain per cost. The three picks are alternatives, not a queue. Only the expedition bonus milestones (+20, +60 and +100) are compared, and the upgrades in between are counted in the cost.
Weighted gain is the added health or lethality times its profile weight, plus added attack times the lethality weight, plus added defence times the health weight. It is a priority score, not a damage percentage. The percentage shown is that gain divided by the weighted score of your current gear for the included troops.
Gain per cost divides the weighted gain by the total cost, with each resource measured against a reference amount: your budget, or 52,650 XP, 550 hammers, 6 spare mythic gear and 10 mithril, whichever is larger. These are scales for comparison, not exchange rates. Current reference amounts: .
Each bigger budget adds the same share of every reference amount. That gives evenly spaced saving steps; it isn’t a forecast of how fast you’ll collect resources. Change your bag to rerank. Build profiles are preferences you can edit, and the cavalry reminder at 65% doesn’t change the score.
How KvK points score
XP, XP reforge and sacrificed mythic gear score nothing. Each saving choice shows the points for its full cost, and the spend total covers every changed piece across all three troops. Points count once, on the day you use the materials.
KvK scoring and timingWhat the costs include
Each cost includes any missing mastery, the ascension and every imbuement on the way. Every piece is priced against the same bag.
After you upgrade in the game, mark the upgrades done. That saves the new levels and takes the cost out of your bag.
How the best split works
A piece’s quality, red milestone and mastery set its cost in hammers, spare mythic gear and mithril. Every combination the set’s total can pay for is checked, then leftover XP goes where it adds the most stat per XP. Mastery, ascension and milestone choices are exact; levels can land a level or two off the true best. The score uses your build profile weights and leaves out conquest bonuses.
The game can’t refund hammers, mithril or spare mythic gear, so treat this as a guide to where the next ones should go. XP can be reforged, and Spend now covers that.
The maths and sources
XP, Forgehammers, spare mythic gear and mithril are counted separately. A milestone’s cost includes any missing mastery and the spare mythic gear it uses, the ascension, and every imbuement on the way. Costs start from the level you saved, so XP already partway into the next level isn’t counted.
Spend now tries XP, mastery and whole milestones over several passes and keeps the highest score it finds. With reforge on, it also compares against keeping your gear as it is. The score covers expedition health, lethality, attack and defence; conquest bonuses aren’t included.
XP costs · mastery costs · imbuement costs
Game values were checked against Kingshot Optimizer’s public tables and browser modules on 6 October 2026. This planner and its interface were built independently.