Heroes

Hero directory

Choose the job first. Then find the hero whose skills fit it.

Browse heroes

Find your hero
34

Your bag

blank means not counted yet · shared with events

Gen 1legendary

Amadeus

Generation 1 · infantry · legendary
Your copy

Saved on this device with your inventory. Shards count before you unlock the hero.

rally leadbear leadattack joinerbear joiner

Battle Ready — Raises lethality for every troop type.

widget role: rally

skills & field notes

  1. 1Battle Ready

    Raises lethality for every troop type.

    Lethality Up 5% / 10% / 15% / 20% / 25%

  2. 2Way of the Blade

    Raises attack across the march.

    Attack Up 5% / 10% / 15% / 20% / 25%

  3. 3Unrighteous Strike

    A proc can add 50% damage; levelling raises the chance.

    Damage Dealt Chance Up 8% / 16% / 24% / 32% / 40%

The numbered skills are in Expedition order. Joiners use the first one. Names, effects and level values are shown in English; a chance to trigger is not a guaranteed bonus.

Helga

Generation 1 · infantry · legendary
Your copy

Saved on this device with your inventory. Shards count before you unlock the hero.

rally leadbear lead

Oath of Guardian — A proc halves incoming damage; levelling raises the chance.

widget role: rally

skills & field notes

  1. 1Oath of Guardian

    A proc halves incoming damage; levelling raises the chance.

    Damage Taken Chance Down 8% / 16% / 24% / 32% / 40%

  2. 2Echoes of Valhalla

    Raises attack across the march.

    Attack Up 5% / 10% / 15% / 20% / 25%

  3. 3Nature's Balance

    Raises lethality across the march.

    Lethality Up 5% / 10% / 15% / 20% / 25%

The numbered skills are in Expedition order. Joiners use the first one. Names, effects and level values are shown in English; a chance to trigger is not a guaranteed bonus.

Jabel

Generation 1 · cavalry · legendary
Your copy

Saved on this device with your inventory. Shards count before you unlock the hero.

garrison lead

Rally Flag — A proc halves incoming damage; levelling raises the chance.

  • garrison lead inferred

    Recorded defender widget; compare the full developed kit.

    Catalogue audit

widget role: defender

skills & field notes

  1. 1Rally Flag

    A proc halves incoming damage; levelling raises the chance.

    Damage Taken Chance Down 8% / 16% / 24% / 32% / 40%

  2. 2Hero's Domain

    Each attack has a 50% chance to gain the listed damage bonus.

    Damage Up 10% / 20% / 30% / 40% / 50%

  3. 3Youthful Rage

    Raises lethality across the march.

    Lethality Up 5% / 10% / 15% / 20% / 25%

The numbered skills are in Expedition order. Joiners use the first one. Names, effects and level values are shown in English; a chance to trigger is not a guaranteed bonus.

Saul

Generation 1 · archer · legendary
Your copy

Saved on this device with your inventory. Shards count before you unlock the hero.

garrison leaddefence joiner

Taskforce Training — Raises defence and health for every troop type.

  • garrison lead inferred

    Recorded defender widget; compare the full developed kit.

    Catalogue audit
  • defence joiner community

    First skill supports defence; use in slot 1 when assigned.

    Garrison guide

widget role: defender

skills & field notes

  1. 1Taskforce Training

    Raises defence and health for every troop type.

    Defense Up 2% / 4% / 6% / 8% / 10%

    Health Up 3% / 6% / 9% / 12% / 15%

  2. 2Resourceful

    Builds faster and spends fewer construction resources.

    Construction Speed Up 3% / 6% / 9% / 12% / 15%

    Construction Cost Down 3% / 6% / 9% / 12% / 15%

  3. 3Positional Batter

    Raises lethality across the march.

    Lethality Up 5% / 10% / 15% / 20% / 25%

The numbered skills are in Expedition order. Joiners use the first one. Names, effects and level values are shown in English; a chance to trigger is not a guaranteed bonus.

Gen 1epic

Howard

Generation 1 · infantry · epic
Your copy

Saved on this device with your inventory. Shards count before you unlock the hero.

defence joiner

Defenders' Edge — Reduces incoming damage for every troop type.

  • defence joiner community

    First skill supports defence; use in slot 1 when assigned.

    Garrison guide

widget role: no widget

skills & field notes

  1. 1Defenders' Edge

    Reduces incoming damage for every troop type.

    Damage Taken Down 4% / 8% / 12% / 16% / 20%

  2. 2Weaken

    Lowers attack across the enemy march.

    Enemy Troops Attack Down 4% / 8% / 12% / 16% / 20%

The numbered skills are in Expedition order. Joiners use the first one. Names, effects and level values are shown in English; a chance to trigger is not a guaranteed bonus.

Chenko

Generation 1 · cavalry · epic
Your copy

Saved on this device with your inventory. Shards count before you unlock the hero.

attack joinerbear joiner

Stand of Arms — Raises lethality for every troop type.

widget role: no widget

skills & field notes

  1. 1Stand of Arms

    Raises lethality for every troop type.

    Lethality Up 5% / 10% / 15% / 20% / 25%

  2. 2Shield Wall

    Reduces incoming damage across the march.

    Damage Taken Down 4% / 8% / 12% / 16% / 20%

The numbered skills are in Expedition order. Joiners use the first one. Names, effects and level values are shown in English; a chance to trigger is not a guaranteed bonus.

Fahd

Generation 1 · cavalry · epic
Your copy

Saved on this device with your inventory. Shards count before you unlock the hero.

defence joiner

Desert Eclipse — Reduces damage dealt by every enemy troop type.

  • defence joiner community

    First skill supports defence; use in slot 1 when assigned.

    Garrison guide

widget role: no widget

skills & field notes

  1. 1Desert Eclipse

    Reduces damage dealt by every enemy troop type.

    Enemy Damage Down 4% / 8% / 12% / 16% / 20%

  2. 2Pathfinder

    Speeds up solo hunting marches.

    Hunting March Speed 20% / 40% / 60% / 80% / 100%

The numbered skills are in Expedition order. Joiners use the first one. Names, effects and level values are shown in English; a chance to trigger is not a guaranteed bonus.

Gordon

Generation 1 · cavalry · epic
Your copy

Saved on this device with your inventory. Shards count before you unlock the hero.

defence joiner

Super Nutrients — Raises health for every troop type.

  • defence joiner community

    First skill supports defence; use in slot 1 when assigned.

    Garrison guide

widget role: no widget

skills & field notes

  1. 1Super Nutrients

    Raises health for every troop type.

    Health Up 5% / 10% / 15% / 20% / 25%

  2. 2Trash Talk

    Raises attack across the march.

    Attack Up 5% / 10% / 15% / 20% / 25%

The numbered skills are in Expedition order. Joiners use the first one. Names, effects and level values are shown in English; a chance to trigger is not a guaranteed bonus.

Amane

Generation 1 · archer · epic
Your copy

Saved on this device with your inventory. Shards count before you unlock the hero.

attack joinerbear joiner

Tri-Phalanx — Raises attack for every troop type.

widget role: no widget

skills & field notes

  1. 1Tri-Phalanx

    Raises attack for every troop type.

    Attack Up 5% / 10% / 15% / 20% / 25%

  2. 2Exorcism

    Speeds up infirmary healing.

    Healing Speed Up 10% / 20% / 30% / 40% / 50%

The numbered skills are in Expedition order. Joiners use the first one. Names, effects and level values are shown in English; a chance to trigger is not a guaranteed bonus.

Diana

Generation 1 · archer · epic
Your copy

Saved on this device with your inventory. Shards count before you unlock the hero.

Iron Constitution — Cuts stamina spent on hunting.

This kit is listed for reference. Use the first skill below to check whether it fits your march.

widget role: no widget

skills & field notes

  1. 1Iron Constitution

    Cuts stamina spent on hunting.

    Stamina Cost Down 10% / 12% / 15% / 18% / 20%

  2. 2Quick Paced

    Speeds up marches and rallies against Beasts and Terrors.

    Beast & Terror March Speed 20% / 40% / 60% / 80% / 100%

The numbered skills are in Expedition order. Joiners use the first one. Names, effects and level values are shown in English; a chance to trigger is not a guaranteed bonus.

Quinn

Generation 1 · archer · epic
Your copy

Saved on this device with your inventory. Shards count before you unlock the hero.

defence joiner

Precision Shot — Reduces incoming damage for every troop type.

widget role: no widget

skills & field notes

  1. 1Precision Shot

    Reduces incoming damage for every troop type.

    Damage Taken Down 4% / 8% / 12% / 16% / 20%

  2. 2Burst Fire

    Each attack has a 50% chance to gain the listed damage bonus.

    Damage Up 10% / 20% / 30% / 40% / 50%

The numbered skills are in Expedition order. Joiners use the first one. Names, effects and level values are shown in English; a chance to trigger is not a guaranteed bonus.

Yeonwoo

Generation 1 · archer · epic
Your copy

Saved on this device with your inventory. Shards count before you unlock the hero.

attack joinerbear joiner

On Guard — Raises lethality for every troop type.

widget role: no widget

skills & field notes

  1. 1On Guard

    Raises lethality for every troop type.

    Lethality Up 5% / 10% / 15% / 20% / 25%

  2. 2Well-Traveled

    Speeds up research.

    Increases Research Speed 3% / 6% / 9% / 12% / 15%

The numbered skills are in Expedition order. Joiners use the first one. Names, effects and level values are shown in English; a chance to trigger is not a guaranteed bonus.

Gen 1rare

Forrest

Generation 1 · infantry · rare
Your copy

Saved on this device with your inventory. Shards count before you unlock the hero.

Woodland Inheritor — Increases sawmill production in town.

This kit is listed for reference. Use the first skill below to check whether it fits your march.

widget role: no widget

skills & field notes

  1. 1Woodland Inheritor

    Increases sawmill production in town.

    Sawmill Output 5% / 10% / 15% / 20% / 25%

  2. 2Master Woodcutter

    Speeds up wood gathering in the wilderness.

    Wood Gathering Speed 5% / 10% / 15% / 20% / 25%

The numbered skills are in Expedition order. Joiners use the first one. Names, effects and level values are shown in English; a chance to trigger is not a guaranteed bonus.

Seth

Generation 1 · infantry · rare
Your copy

Saved on this device with your inventory. Shards count before you unlock the hero.

Burnished Iron — Increases iron production in town.

This kit is listed for reference. Use the first skill below to check whether it fits your march.

widget role: no widget

skills & field notes

  1. 1Burnished Iron

    Increases iron production in town.

    Iron Mine Income 5% / 10% / 15% / 20% / 25%

  2. 2Craftsmanship

    Speeds up iron gathering in the wilderness.

    Iron Mining Speed 5% / 10% / 15% / 20% / 25%

The numbered skills are in Expedition order. Joiners use the first one. Names, effects and level values are shown in English; a chance to trigger is not a guaranteed bonus.

Edwin

Generation 1 · cavalry · rare
Your copy

Saved on this device with your inventory. Shards count before you unlock the hero.

Demolitions Expert — Increases quarry production in town.

This kit is listed for reference. Use the first skill below to check whether it fits your march.

widget role: no widget

skills & field notes

  1. 1Demolitions Expert

    Increases quarry production in town.

    Quarry Income 5% / 10% / 15% / 20% / 25%

  2. 2Stone Mining

    Speeds up stone gathering in the wilderness.

    Stone Gathering Speed 5% / 10% / 15% / 20% / 25%

The numbered skills are in Expedition order. Joiners use the first one. Names, effects and level values are shown in English; a chance to trigger is not a guaranteed bonus.

Olive

Generation 1 · archer · rare
Your copy

Saved on this device with your inventory. Shards count before you unlock the hero.

Green Thumb — Increases mill production in town.

This kit is listed for reference. Use the first skill below to check whether it fits your march.

widget role: no widget

skills & field notes

  1. 1Green Thumb

    Increases mill production in town.

    Mill Income 5% / 10% / 15% / 20% / 25%

  2. 2Forager's Luck

    Increases bread gathering speed in the wilderness.

    Bread Gathering Speed 5% / 10% / 15% / 20% / 25%

The numbered skills are in Expedition order. Joiners use the first one. Names, effects and level values are shown in English; a chance to trigger is not a guaranteed bonus.

Gen 2

Zoe

Generation 2 · infantry · legendary
Your copy

Saved on this device with your inventory. Shards count before you unlock the hero.

garrison leadbear lead

Sundering Wound — A 20% proc applies damage over time for three turns.

  • garrison lead inferred

    Recorded defender widget; compare the full developed kit.

    Catalogue audit
  • bear lead community

    Generation 2 alternative to Amadeus; compare developed damage skills, not the defensive widget skill.

    Kingshot Wiki · Bear Hunt

widget role: defender

skills & field notes

  1. 1Sundering Wound

    A 20% proc applies damage over time for three turns.

    Damage Up 8% / 16% / 24% / 32% / 40%

  2. 2Stoic

    Raises attack across the march.

    Attack Up 5% / 10% / 15% / 20% / 25%

  3. 3Infinite Arsenal

    A 50% proc makes the enemy take more damage.

    Enemy Damage Taken Up 10% / 20% / 30% / 40% / 50%

The numbered skills are in Expedition order. Joiners use the first one. Names, effects and level values are shown in English; a chance to trigger is not a guaranteed bonus.

Hilde

Generation 2 · cavalry · legendary
Your copy

Saved on this device with your inventory. Shards count before you unlock the hero.

garrison leadbear joiner

Noble Path — Raises attack and defence for every troop type.

  • garrison lead inferred

    Recorded defender widget; compare the full developed kit.

    Catalogue audit
  • bear joiner conditional

    Some alliances exclude Hilde from Bear joins; permission is required.

    Bear Hunt · alliance policy

widget role: defender

skills & field notes

  1. 1Noble Path

    Raises attack and defence for every troop type.

    Attack Up 3% / 6% / 9% / 12% / 15%

    Defense Up 2% / 4% / 6% / 8% / 10%

  2. 2Elixir of Strength

    Attacks have a 25% chance to deal the listed damage multiplier.

    Damage Up 120% / 140% / 160% / 180% / 200%

  3. 3Trial by Fire

    A proc halves incoming damage; levelling raises the chance.

    Damage Taken Chance Down 8% / 16% / 24% / 32% / 40%

The numbered skills are in Expedition order. Joiners use the first one. Names, effects and level values are shown in English; a chance to trigger is not a guaranteed bonus.

Marlin

Generation 2 · archer · legendary
Your copy

Saved on this device with your inventory. Shards count before you unlock the hero.

rally leadbear lead

Wild Card — A proc adds 50% damage; levelling raises the chance.

  • rally lead inferred

    Recorded rally widget; compare the full developed kit.

    Catalogue audit
  • bear lead inferred

    Recorded rally widget; compare the full developed kit.

    Catalogue audit

widget role: rally

skills & field notes

  1. 1Wild Card

    A proc adds 50% damage; levelling raises the chance.

    Damage Dealt Chance Up 8% / 16% / 24% / 32% / 40%

  2. 2Rumhead

    On attack, a 20% proc lowers enemy lethality for two turns.

    Enemy Lethality Down 10% / 20% / 30% / 40% / 50%

  3. 3Dynamo

    Attacks have a 50% chance to gain the listed damage bonus.

    Damage Up 10% / 20% / 30% / 40% / 50%

The numbered skills are in Expedition order. Joiners use the first one. Names, effects and level values are shown in English; a chance to trigger is not a guaranteed bonus.

Gen 3

Eric

Generation 3 · infantry · legendary
Your copy

Saved on this device with your inventory. Shards count before you unlock the hero.

garrison leaddefence joiner

Holy Warrior — Lowers attack for every enemy troop type.

widget role: defender

skills & field notes

  1. 1Holy Warrior

    Lowers attack for every enemy troop type.

    Enemy Troop Attack Down 4% / 8% / 12% / 16% / 20%

  2. 2Conviction

    Reduces incoming damage across the march.

    Damage Taken Down 4% / 8% / 12% / 16% / 20%

  3. 3Exhortation

    Raises health across the march.

    Health Up 5% / 10% / 15% / 20% / 25%

The numbered skills are in Expedition order. Joiners use the first one. Names, effects and level values are shown in English; a chance to trigger is not a guaranteed bonus.

Petra

Generation 3 · cavalry · legendary
Your copy

Saved on this device with your inventory. Shards count before you unlock the hero.

rally leadbear leadbear joiner

Evil Eye — A 50% proc makes the target take more damage.

widget role: rally

skills & field notes

  1. 1Evil Eye

    A 50% proc makes the target take more damage.

    Enemy Damage Taken Up 10% / 20% / 30% / 40% / 50%

  2. 2The Favor

    A 50% proc raises march attack, not the damage stat.

    Attack Up 10% / 20% / 30% / 40% / 50%

  3. 3The Shield

    A 40% proc reduces incoming damage across the march.

    Damage Taken Down 10% / 20% / 30% / 40% / 50%

The numbered skills are in Expedition order. Joiners use the first one. Names, effects and level values are shown in English; a chance to trigger is not a guaranteed bonus.

Jaeger

Generation 3 · archer · legendary
Your copy

Saved on this device with your inventory. Shards count before you unlock the hero.

garrison lead

The Tempest — A 20% proc raises march damage for three turns.

  • garrison lead inferred

    Recorded defender widget; compare the full developed kit.

    Catalogue audit

widget role: defender

skills & field notes

  1. 1The Tempest

    A 20% proc raises march damage for three turns.

    Damage Up 8% / 16% / 24% / 32% / 40%

  2. 2The Resistance

    On attack, a 20% proc lowers enemy lethality for two turns.

    Enemy Lethality Down 10% / 20% / 30% / 40% / 50%

  3. 3The Celebration

    Raises health across the march.

    Health Up 5% / 10% / 15% / 20% / 25%

The numbered skills are in Expedition order. Joiners use the first one. Names, effects and level values are shown in English; a chance to trigger is not a guaranteed bonus.

Gen 4

Alcar

Generation 4 · infantry · legendary
Your copy

Saved on this device with your inventory. Shards count before you unlock the hero.

garrison lead

Rescuing Hands — Infantry and archers take less damage for two turns out of every five.

  • garrison lead inferred

    Recorded defender widget; compare the full developed kit.

    Catalogue audit

widget role: defender

skills & field notes

  1. 1Rescuing Hands

    Infantry and archers take less damage for two turns out of every five.

    Damage Taken Down 14% / 28% / 42% / 56% / 70%

  2. 2Praetorian Will

    Raises infantry damage, with a smaller bonus for cavalry and archers.

    Infantry Damage Up 20% / 40% / 60% / 80% / 100%

    Cavalry & Archer Damage Up 2% / 4% / 6% / 8% / 10%

  3. 3Carpe Diem

    Infantry attacks gain extra damage and expose the target for one turn.

    Extra Damage Up 12% / 24% / 36% / 48% / 60%

    Enemy Damage Taken Up 5% / 10% / 15% / 20% / 25%

The numbered skills are in Expedition order. Joiners use the first one. Names, effects and level values are shown in English; a chance to trigger is not a guaranteed bonus.

Margot

Generation 4 · cavalry · legendary
Your copy

Saved on this device with your inventory. Shards count before you unlock the hero.

garrison leadbear joiner

Warbringer — Raises attack for every troop type.

widget role: defender

skills & field notes

  1. 1Warbringer

    Raises attack for every troop type.

    Attack Up 5% / 10% / 15% / 20% / 25%

  2. 2Subterfuge

    Gives every troop type a chance to dodge normal attacks.

    Dodge Probability Up 4% / 8% / 12% / 16% / 20%

  3. 3Sleight Hand

    Cavalry have a 25% chance to make an extra attack at the listed multiplier.

    Damage Up 120% / 140% / 160% / 180% / 200%

The numbered skills are in Expedition order. Joiners use the first one. Names, effects and level values are shown in English; a chance to trigger is not a guaranteed bonus.

Rosa

Generation 4 · archer · legendary
Your copy

Saved on this device with your inventory. Shards count before you unlock the hero.

rally leadbear leadbear joiner

Chaos Gambit — A 40% proc raises damage across the march.

widget role: rally

skills & field notes

  1. 1Chaos Gambit

    A 40% proc raises damage across the march.

    Damage Up 10% / 20% / 30% / 40% / 50%

  2. 2Rose of War

    Reduces damage dealt by every enemy troop type.

    Enemy Damage Down 4% / 8% / 12% / 16% / 20%

  3. 3Golden Rhythm

    Raises archer attack; the other troop types do not receive this bonus.

    Attack Up 6% / 12% / 18% / 24% / 30%

The numbered skills are in Expedition order. Joiners use the first one. Names, effects and level values are shown in English; a chance to trigger is not a guaranteed bonus.

Gen 5

Long Fei

Generation 5 · infantry · legendary
Your copy

Saved on this device with your inventory. Shards count before you unlock the hero.

garrison lead

Mighty Paragon — A 40% proc reduces incoming damage across the march.

  • garrison lead inferred

    Recorded defender widget; compare the full developed kit.

    Catalogue audit

widget role: defender

skills & field notes

  1. 1Mighty Paragon

    A 40% proc reduces incoming damage across the march.

    Damage Taken Down 10% / 20% / 30% / 40% / 50%

  2. 2Celestial Sustenance

    Raises defence across the march.

    Defense Up 5% / 10% / 15% / 20% / 25%

  3. 3Art of War

    Attacks have a 25% chance to deal the listed damage multiplier.

    Damage Up 120% / 140% / 160% / 180% / 200%

The numbered skills are in Expedition order. Joiners use the first one. Names, effects and level values are shown in English; a chance to trigger is not a guaranteed bonus.

Thrud

Generation 5 · cavalry · legendary
Your copy

Saved on this device with your inventory. Shards count before you unlock the hero.

rally leadbear lead

Battle Hunger — Infantry and archers deal more damage and take less.

  • rally lead inferred

    Recorded rally widget; compare the full developed kit.

    Catalogue audit
  • bear lead inferred

    Recorded rally widget; compare the full developed kit.

    Catalogue audit

widget role: rally

skills & field notes

  1. 1Battle Hunger

    Infantry and archers deal more damage and take less.

    Damage Taken Down 3% / 6% / 9% / 12% / 15%

    Damage Up 3% / 6% / 9% / 12% / 15%

  2. 2Reckless Charge

    Cavalry attacks have a 20% chance to gain extra damage.

    Extra Damage Up 20% / 40% / 60% / 80% / 100%

  3. 3Ancestral Guidance

    Every fourth cavalry attack grants two turns of higher damage and lower damage taken.

    Damage Up 5% / 10% / 15% / 20% / 25%

    Damage Taken Down 5% / 10% / 15% / 20% / 25%

The numbered skills are in Expedition order. Joiners use the first one. Names, effects and level values are shown in English; a chance to trigger is not a guaranteed bonus.

Vivian

Generation 5 · archer · legendary
Your copy

Saved on this device with your inventory. Shards count before you unlock the hero.

garrison leadbear joiner

Crouching Tiger — March attacks make the enemy take more damage.

widget role: defender

skills & field notes

  1. 1Crouching Tiger

    March attacks make the enemy take more damage.

    Enemy Damage Taken Up 5% / 10% / 15% / 20% / 25%

  2. 2Focus Fire

    Every fourth attack adds damage and exposes the target to its next hit.

    Extra Damage Up 20% / 40% / 60% / 80% / 100%

    Enemy Damage Taken Up 5% / 7.5% / 10% / 12.5% / 15%

  3. 3Trap of Greed

    Archers add extra damage to every fourth attack.

    Extra Damage Up 12% / 24% / 36% / 48% / 60%

The numbered skills are in Expedition order. Joiners use the first one. Names, effects and level values are shown in English; a chance to trigger is not a guaranteed bonus.

Gen 6

Triton

Generation 6 · infantry · legendary
Your copy

Saved on this device with your inventory. Shards count before you unlock the hero.

garrison lead

Command of Power — Raises defence for every troop type.

  • garrison lead inferred

    Recorded defender widget; compare the full developed kit.

    Catalogue audit

widget role: defender

skills & field notes

  1. 1Command of Power

    Raises defence for every troop type.

    Defense Up 5% / 10% / 15% / 20% / 25%

  2. 2Warfare of Power

    Raises skill damage across the march.

    Skill Damage Up 6% / 12% / 18% / 24% / 30%

  3. 3Oath of Power

    Raises troop health, with a larger bonus for cavalry and archers.

    Infantry Health Up 4% / 8% / 12% / 16% / 20%

    Cavalry & Archer Health Up 6% / 12% / 18% / 24% / 30%

The numbered skills are in Expedition order. Joiners use the first one. Names, effects and level values are shown in English; a chance to trigger is not a guaranteed bonus.

Sophia

Generation 6 · cavalry · legendary
Your copy

Saved on this device with your inventory. Shards count before you unlock the hero.

garrison lead

Arcane Pact — A proc halves incoming damage; levelling raises the chance.

  • garrison lead inferred

    Recorded defender widget; compare the full developed kit.

    Catalogue audit

widget role: defender

skills & field notes

  1. 1Arcane Pact

    A proc halves incoming damage; levelling raises the chance.

    Probability Up 8% / 16% / 24% / 32% / 40%

  2. 2Terror - Deathblow

    Every second turn applies Terror, increasing the next turn’s cavalry damage.

    Extra Damage Up 40% / 80% / 120% / 160% / 200%

  3. 3Terror - Annihilation

    Every troop type deals more damage to a Terrified target.

    Damage Up 15% / 30% / 45% / 60% / 75%

The numbered skills are in Expedition order. Joiners use the first one. Names, effects and level values are shown in English; a chance to trigger is not a guaranteed bonus.

Yang

Generation 6 · archer · legendary
Your copy

Saved on this device with your inventory. Shards count before you unlock the hero.

rally leadbear leadbear joiner

Avalanche — Every fourth turn adds a strike from every troop type.

widget role: rally

skills & field notes

  1. 1Avalanche

    Every fourth turn adds a strike from every troop type.

    Damage Up 20% / 40% / 60% / 80% / 100%

  2. 2Ice Zone

    Archer attacks have a 40% chance to gain extra damage.

    Extra Damage Up 20% / 40% / 60% / 80% / 100%

  3. 3Ambush

    A proc adds 50% damage; levelling raises the chance.

    Probability Up 8% / 16% / 24% / 32% / 40%

The numbered skills are in Expedition order. Joiners use the first one. Names, effects and level values are shown in English; a chance to trigger is not a guaranteed bonus.

Gen 7

Charles

Generation 7 · infantry · legendary
Your copy

Saved on this device with your inventory. Shards count before you unlock the hero.

garrison lead

Intimidation — Lowers lethality for every enemy troop type.

  • garrison lead inferred

    Recorded defender widget; compare the full developed kit.

    Catalogue audit

widget role: defender

skills & field notes

  1. 1Intimidation

    Lowers lethality for every enemy troop type.

    Enemy Lethality Down 4% / 8% / 12% / 16% / 20%

  2. 2Iron Bodies

    Reduces incoming damage across the march.

    Damage Taken Down 4% / 8% / 12% / 16% / 20%

  3. 3Great Justice

    Raises health across the march.

    Health Up 5% / 10% / 15% / 20% / 25%

The numbered skills are in Expedition order. Joiners use the first one. Names, effects and level values are shown in English; a chance to trigger is not a guaranteed bonus.

Ava

Generation 7 · cavalry · legendary
Your copy

Saved on this device with your inventory. Shards count before you unlock the hero.

rally leadbear leadbear joiner

Dissolution — Lowers defence for every enemy troop type.

widget role: rally

skills & field notes

  1. 1Dissolution

    Lowers defence for every enemy troop type.

    Enemy Defense Down 5% / 10% / 15% / 20% / 25%

  2. 2Chiaroscuro

    Enemies take more damage for two turns out of every four.

    Enemy Damage Taken Up 10% / 20% / 30% / 40% / 50%

  3. 3Light and Cold

    Raises lethality across the march.

    Lethality Up 5% / 10% / 15% / 20% / 25%

The numbered skills are in Expedition order. Joiners use the first one. Names, effects and level values are shown in English; a chance to trigger is not a guaranteed bonus.

Wee & Woo

Generation 7 · archer · legendary
Your copy

Saved on this device with your inventory. Shards count before you unlock the hero.

garrison leadbear joiner

Artillerymen — Raises attack and lethality for every troop type.

widget role: defender

skills & field notes

  1. 1Artillerymen

    Raises attack and lethality for every troop type.

    Attack Up 3% / 6% / 9% / 12% / 15%

    Lethality Up 2% / 4% / 6% / 8% / 10%

  2. 2Chain Shelling

    Raises damage against enemy archers and infantry by different amounts.

    Damage to Archer 6% / 12% / 18% / 24% / 30%

    Damage to Infantry 5% / 10% / 15% / 20% / 25%

  3. 3Boom Boom

    A proc adds 50% damage; levelling raises the chance.

    Damage Dealt Chance Up 10% / 20% / 30% / 40% / 50%

The numbered skills are in Expedition order. Joiners use the first one. Names, effects and level values are shown in English; a chance to trigger is not a guaranteed bonus.

KvK points from your heroes

A shard or widget only scores when it is spent. This counts what the heroes you own can actually use: whole star steps up to 5★ and widget levels up to 10, paid with each hero’s own shards first, then general shards of the same rarity where they finish the most steps. Amadeus and Helga take only their own shards.

—

Each kind counts on the KvK prep day that pays most for it. The Town Centre adds these to the rest of your bag.

Choose a role

Understand Castle Battle combat, joiners and troop choices

Role labels are a shortlist. Your stars, skills and alliance plan make the final call.

Garrison lead

Defending is a full-kit job. Start with a developed defensive lineup and a defender widget. A stronger reinforcement can change whose stats the garrison uses; check the active leader.

Joining & reinforcing

Slot 1 is the important one. Its first Expedition skill can take one of four shared joiner slots. Send the hero and skill level your alliance asks for; slots 2 and 3 do not add joiner skills.

Offensive rally lead

The caller brings the account stats and all three heroes’ Expedition kits. A rally widget helps, but compare the lineup you have built. A good caller is not automatically a good slot-1 joiner.

Bear Hunt

The Bear rewards damage. A caller uses the full kit; a joiner brings troops and a useful first skill. Defensive bonuses do not add Bear damage. Follow your alliance’s joiner list and duplicate rules.

read the Bear Hunt lineup rules

Sources & confidence

Portraits and skill notes were checked against the official hero wiki on 8 October 2026. Role advice also draws on community guides and our Bear Hunt rules. “Skill fit” is an inference from the kit, not an official recommendation.

Generation-2 values at 4★ tier 3 are corrected to 199.02% using Kingshot Data and the shared curve. The original comparison source still differs; these values do not rank the heroes.

the ledger — every page

Town Centre